feasibility constraint
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UGCE: User-Guided Incremental Counterfactual Exploration
Fragkathoulas, Christos, Pitoura, Evaggelia
-- Counterfactual explanations (CFEs) are a popular approach for interpreting machine learning predictions by identifying minimal feature changes that alter model outputs. However, in real-world settings, users often refine feasibility constraints over time, requiring counterfactual generation to adapt dynamically. Existing methods fail to support such iterative updates, instead recomputing explanations from scratch with each change, an inefficient and rigid approach. We propose User-Guided Incremental Counterfactual Exploration (UGCE), a genetic algorithm-based framework that incrementally updates counterfactuals in response to evolving user constraints. Experimental results across five benchmark datasets demonstrate that UGCE significantly improves computational efficiency while maintaining high-quality solutions compared to a static, non-incremental approach. Our evaluation further shows that UGCE supports stable performance under varying constraint sequences, benefits from an efficient warm-start strategy, and reveals how different constraint types may affect search behavior . I NTRODUCTION Machine learning (ML) models are increasingly deployed in high-stakes decision-making domains, including lending, college admissions, and hiring, where their predictions influence critical life outcomes [1]-[3]. However, these models often function as black boxes, making it difficult for stakeholders to understand the rationale behind predictions, particularly when an unfavorable decision is made. This lack of transparency has driven the need for explanation techniques that help users interpret and contest automated decisions [4], [5]. As a result, research on explainability has gained significant traction, leading to a wide array of methodologies aimed at making ML models more transparent and interpretable [5]-[13].
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Reward Distance Comparisons Under Transition Sparsity
Nyanhongo, Clement, Henrique, Bruno Miranda, Santos, Eugene
Reward comparisons are vital for evaluating differences in agent behaviors induced by a set of reward functions. Most conventional techniques utilize the input reward functions to learn optimized policies, which are then used to compare agent behaviors. However, learning these policies can be computationally expensive and can also raise safety concerns. Direct reward comparison techniques obviate policy learning but suffer from transition sparsity, where only a small subset of transitions are sampled due to data collection challenges and feasibility constraints. Existing state-of-the-art direct reward comparison methods are ill-suited for these sparse conditions since they require high transition coverage, where the majority of transitions from a given coverage distribution are sampled. When this requirement is not satisfied, a distribution mismatch between sampled and expected transitions can occur, leading to significant errors. This paper introduces the Sparsity Resilient Reward Distance (SRRD) pseudometric, designed to eliminate the need for high transition coverage by accommodating diverse sample distributions, which are common under transition sparsity. We provide theoretical justification for SRRD's robustness and conduct experiments to demonstrate its practical efficacy across multiple domains.
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Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation
Zhang, Hanrui, Cheng, Yu, Conitzer, Vincent
We study equilibrium computation with extensive-form correlation in two-player turn-taking stochastic games. Our main results are two-fold: (1) We give an algorithm for computing a Stackelberg extensive-form correlated equilibrium (SEFCE), which runs in time polynomial in the size of the game, as well as the number of bits required to encode each input number. (2) We give an efficient algorithm for approximately computing an optimal extensive-form correlated equilibrium (EFCE) up to machine precision, i.e., the algorithm achieves approximation error $\varepsilon$ in time polynomial in the size of the game, as well as $\log(1 / \varepsilon)$. Our algorithm for SEFCE is the first polynomial-time algorithm for equilibrium computation with commitment in such a general class of stochastic games. Existing algorithms for SEFCE typically make stronger assumptions such as no chance moves, and are designed for extensive-form games in the less succinct tree form. Our algorithm for approximately optimal EFCE is, to our knowledge, the first algorithm that achieves 3 desiderata simultaneously: approximate optimality, polylogarithmic dependency on the approximation error, and compatibility with stochastic games in the more succinct graph form. Existing algorithms achieve at most 2 of these desiderata, often also relying on additional technical assumptions.
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FGCE: Feasible Group Counterfactual Explanations for Auditing Fairness
Fragkathoulas, Christos, Papanikou, Vasiliki, Pitoura, Evaggelia, Terzi, Evimaria
This paper introduces the first graph-based framework for generating group counterfactual explanations to audit model fairness, a crucial aspect of trustworthy machine learning. Counterfactual explanations are instrumental in understanding and mitigating unfairness by revealing how inputs should change to achieve a desired outcome. Our framework, named Feasible Group Counterfactual Explanations (FGCEs), captures real-world feasibility constraints and constructs subgroups with similar counterfactuals, setting it apart from existing methods. It also addresses key trade-offs in counterfactual generation, including the balance between the number of counterfactuals, their associated costs, and the breadth of coverage achieved. To evaluate these trade-offs and assess fairness, we propose measures tailored to group counterfactual generation. Our experimental results on benchmark datasets demonstrate the effectiveness of our approach in managing feasibility constraints and trade-offs, as well as the potential of our proposed metrics in identifying and quantifying fairness issues.
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Safe and Efficient Trajectory Optimization for Autonomous Vehicles using B-spline with Incremental Path Flattening
Choi, Jongseo, Chin, Hyuntai, Park, Hyunwoo, Kwon, Daehyeok, Lee, Sanghyun, Baek, Doosan
B-spline-based trajectory optimization is widely used for robot navigation due to its computational efficiency and convex-hull property (ensures dynamic feasibility), especially as quadrotors, which have circular body shapes (enable efficient movement) and freedom to move each axis (enables convex-hull property utilization). However, using the B-spline curve for trajectory optimization is challenging for autonomous vehicles (AVs) because of their vehicle kinodynamics (rectangular body shapes and constraints to move each axis). In this study, we propose a novel trajectory optimization approach for AVs to circumvent this difficulty using an incremental path flattening (IPF), a disc type swept volume (SV) estimation method, and kinodynamic feasibility constraints. IPF is a new method that can find a collision-free path for AVs by flattening path and reducing SV using iteratively increasing curvature penalty around vehicle collision points. Additionally, we develop a disc type SV estimation method to reduce SV over-approximation and enable AVs to pass through a narrow corridor efficiently. Furthermore, a clamped B-spline curvature constraint, which simplifies a B-spline curvature constraint, is added to dynamical feasibility constraints (e.g., velocity and acceleration) for obtaining the kinodynamic feasibility constraints. Our experimental results demonstrate that our method outperforms state-of-the-art baselines in various simulated environments. We also conducted a real-world experiment using an AV, and our results validate the simulated tracking performance of the proposed approach.
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A Generalised Theory of Proportionality in Collective Decision Making
Masařík, Tomáš, Pierczyński, Grzegorz, Skowron, Piotr
We consider a voting model, where a number of candidates need to be selected subject to certain feasibility constraints. The model generalises committee elections (where there is a single constraint on the number of candidates that need to be selected), various elections with diversity constraints, the model of public decisions (where decisions needs to be taken on a number of independent issues), and the model of collective scheduling. A critical property of voting is that it should be fair -- not only to individuals but also to groups of voters with similar opinions on the subject of the vote; in other words, the outcome of an election should proportionally reflect the voters' preferences. We formulate axioms of proportionality in this general model. Our axioms do not require predefining groups of voters; to the contrary, we ensure that the opinion of every subset of voters whose preferences are cohesive-enough are taken into account to the extent that is proportional to the size of the subset. Our axioms generalise the strongest known satisfiable axioms for the more specific models. We explain how to adapt two prominent committee election rules, Proportional Approval Voting (PAV) and Phragm\'{e}n Sequential Rule, as well as the concept of stable-priceability to our general model. The two rules satisfy our proportionality axioms if and only if the feasibility constraints are matroids.
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Online Inventory Problems: Beyond the i.i.d. Setting with Online Convex Optimization
Hihat, Massil, Gaïffas, Stéphane, Garrigos, Guillaume, Bussy, Simon
We study multi-product inventory control problems where a manager makes sequential replenishment decisions based on partial historical information in order to minimize its cumulative losses. Our motivation is to consider general demands, losses and dynamics to go beyond standard models which usually rely on newsvendor-type losses, fixed dynamics, and unrealistic i.i.d. demand assumptions. We propose MaxCOSD, an online algorithm that has provable guarantees even for problems with non-i.i.d. demands and stateful dynamics, including for instance perishability. We consider what we call non-degeneracy assumptions on the demand process, and argue that they are necessary to allow learning.
- Europe > France > Île-de-France > Paris > Paris (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Asia > China > Hubei Province > Wuhan (0.04)
Motion Planning for Aerial Pick-and-Place based on Geometric Feasibility Constraints
Cao, Huazi, Shen, Jiahao, Liu, Cunjia, Zhu, Bo, Zhao, Shiyu
This paper studies the motion planning problem of the pick-and-place of an aerial manipulator that consists of a quadcopter flying base and a Delta arm. We propose a novel partially decoupled motion planning framework to solve this problem. Compared to the state-of-the-art approaches, the proposed one has two novel features. First, it does not suffer from increased computation in high-dimensional configuration spaces. That is because it calculates the trajectories of the quadcopter base and the end-effector separately in the Cartesian space based on proposed geometric feasibility constraints. The geometric feasibility constraints can ensure the resulting trajectories satisfy the aerial manipulator's geometry. Second, collision avoidance for the Delta arm is achieved through an iterative approach based on a pinhole mapping method, so that the feasible trajectory can be found in an efficient manner. The proposed approach is verified by three experiments on a real aerial manipulation platform. The experimental results show the effectiveness of the proposed method for the aerial pick-and-place task.
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- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
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